Pretty good so far, the controls are a lil weird to get used too. Trying to shoot, and inflate at the same time doesn't exactly work.. Part of me also wishes there was a pacifist route? Where you don't cause your enemies to pop and instead leave them to their inflated thoughts hah
In the past, I tried to make it possible to fire and inflate simultaneously, but the problem was that inflating or deflating reset the firing cooldown, which was very overpowered. I still don't know how to fix that.
Uhh, please add a tutorial or instructions to the game because sometimes people don't bother to look at the page and just go and download it (especially if you're going to change the controls for the next version)
Great update! The second control scheme feels much better, the new boss looks much cooler and the lives system being a toggle gives people an optional challenge! I do think the controls should be listed on the main menu for clarity, since there isn't much going on there anyway aside from the ship that flies around.
I hope the power source mechanic from the original mech fight is revisited, though. If it were tweaked to make it more obvious damaging them did something or it just took longer to beat a boss if you didn't deal with them, it would be a welcome addition.
I’ll have to remind myself not to stay next to the wall when inflating, else I’ll get stuck inside of it. At least in the boss, I’ll no longer trying to aimlessly shoot at the boss not knowing that there are weak spots to shoot at (It was the previous build).
The newly added health system was pretty needed! I went back to flawlessly beat the demo with no damage taken!
Nice game! I will say that the control scheme is a bit odd and the lives system is a bit frustrating with how the player dies in one hit, but it doesn't detract too much from my experience personally. I like what you have here and hope you continue with it!
will this continue i really liked it and the gameplay of it also really like the enemy getting inflated as well keep up the good work hope to see it full release
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Pretty good so far, the controls are a lil weird to get used too. Trying to shoot, and inflate at the same time doesn't exactly work.. Part of me also wishes there was a pacifist route? Where you don't cause your enemies to pop and instead leave them to their inflated thoughts hah
As much as I also would prefer this, the Phuroins are at war with Xap and the rest of her species, so you're not blowing them up without reason.
In the past, I tried to make it possible to fire and inflate simultaneously, but the problem was that inflating or deflating reset the firing cooldown, which was very overpowered. I still don't know how to fix that.
Uhh, please add a tutorial or instructions to the game because sometimes people don't bother to look at the page and just go and download it (especially if you're going to change the controls for the next version)
Great update! The second control scheme feels much better, the new boss looks much cooler and the lives system being a toggle gives people an optional challenge! I do think the controls should be listed on the main menu for clarity, since there isn't much going on there anyway aside from the ship that flies around.
I hope the power source mechanic from the original mech fight is revisited, though. If it were tweaked to make it more obvious damaging them did something or it just took longer to beat a boss if you didn't deal with them, it would be a welcome addition.
I agree on the improvement, even the second comment you mentioned about the previous boss not telegraphed correctly.
The second control scheme may take time to get used to. But if anyone wants the controls: [Arrow Keys = Move | Z = Jump | X = Shoot | C = Inflate]
Oh yeah, happy birthday!
I’ll have to remind myself not to stay next to the wall when inflating, else I’ll get stuck inside of it. At least in the boss, I’ll no longer trying to aimlessly shoot at the boss not knowing that there are weak spots to shoot at (It was the previous build).
The newly added health system was pretty needed! I went back to flawlessly beat the demo with no damage taken!
"welcome to hell"
I wasn't expecting that haha (This gave me a stroke)
👀
Dunno if it's a known bug or not, but if you go into blimp mode while you're too close to a wall or ceiling, you get stuck.
Yes, it's a bug, I still don't know how to fix it
Have you seen if the collision box is the same size?
Because it's likely that when the sprite is changed, the collision box will be a little bigger.
Nice game! I will say that the control scheme is a bit odd and the lives system is a bit frustrating with how the player dies in one hit, but it doesn't detract too much from my experience personally. I like what you have here and hope you continue with it!
As a side note, I modded the game for myself to play as one of those Phuroin soldiers. Nothing against Xap, I just happen to like the bugs too.
I cant download it but i NEED a playthrough of this
will this continue i really liked it and the gameplay of it also really like the enemy getting inflated as well keep up the good work hope to see it full release